List of Savage Worlds Games at Anomalycon

List of Savage Worlds Games at Anomalycon

Postby RivetDRivet » Mon Mar 23, 2015 7:11 am

Here is the list of Savage Worlds games happening at Anomalycon this weekend. Come on down, and help Savage Worlds become the con standard in Denver!

FRIDAY 3pm-7pm
Game Length: 4 hours
Game Title: Murder Hobos on the Occident Express
GM: Christopher Landauer

Blurb: Maniacal coffee, wine, and casino mogul Don Jean Mastero (of Colombian, French and Italian extraction) has sent a gang of ruthless mercenaries on a railroad car headed straight for Denver in order to muscle out the competition and establish his "Home Brew Champagne" gaming saloons on every street corner. Do you have what it takes to stop Max Minn, the Munch twins, and the dreaded Tipikay before they kill you and loot your bodies?

Tropes: Steampunk, Trains, Gaming Puns, Alt-History, Weirdness, Victorian, Americana, Cattlepunk

System: Savage Worlds. Beginners Welcome, Rules Taught, Characters Provided.
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FRIDAY 6pm - 9pm
Game Length: 3 hours
Game Title: Deadlands: Daddy’s Boy
GM: Chris Martinez

Conway’s brain was reanimated and placed within an automaton, one of Hellstromme’s powerful engines of destruction. It was sent to guard his railway line, only to be heavily damaged in a skirmish with a rival company. Somehow, the damage awakened Conway’s memories and he started the long walk home. (Description via Pinnacle Entertainment Group)

System: Savage Worlds. Beginners Welcome, Rules Taught, Characters Provided.
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SATURDAY 9am - 1pm
Game Length: 4 hours
Game Title: Space 1889: Red Sands - The Blue Fire of Revolution
GM: Neal Hyde

Ever since Thomas Edison explored the solar system using his magnificent ether propeller, the empires of Europe have spread to the steaming swamps of Venus and the vast red deserts of Mars. But not all is well. Martian cults struggle to expel the Earthlings and the powerful Oenetrian Empire plots for war. While all this occurs, you live an exciting life as an explorer. An elderly inventor friend has invited you to his laboratory to witness a demonstration of his latest creation. But there seems to be something amiss. .. Room for six players.

System: Savage Worlds. Beginners Welcome, Rules Taught, Characters Provided.
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SATURDAY 9am - 1pm
Game Length: 4 hours
Game Title: The Widening Gyre
GM: Bill Keyes (Ebil Bunneh)

Welcome to The 19th Century That Never Was!
It is a world of wonder, of horror, of adventure, of magic, of strange technology and unprecedented cultural revolution. This is the age that nearly was, filled with radium-powered flying machines, clockwork automata, and steam-driven computers. It is an age of dark magic, sinister secrets, and unholy cults. It is a time in which the world teeters on the edge of disaster, where the enlightened scientific mind battled against ancient superstition and ignorance, in which the souls of all mankind hung in the balance.

The Widening Gyre presents an original steampunk campaign setting designed for use with the Savage Worlds rules. Recommended for experienced GMs and players looking to game in the Industrial Age As It Should Have Been (Game description via Drive Thru RPG.com)
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SATURDAY 4pm-6pm & SUNDAY 2pm-4pm
Game Length: 2 hours
Game Title: Go Over Like a Lead Zeppelin
GM: Christopher Landauer

Blurb: During a family dinner debate over how to carve up China, Queen Victoria chastised her grandson Kaiser Wilhelm II on the imprudence of wearing such pointy hats on air ships, suggesting that freak balloon popping accidents would leave him short-handed militarily. Now the Kaiser is determined to show Me-Maw-Wee who really rules the land, sea, and air. Can you deflate the Kaiser's hot air before Europe and the World tumble into all out war?

Two-Hour Fast, Furious action lets you learn Denver's most popular RPG system without missing your favorite panels!

Tropes: Victorian Steampunk, Air Galleons, Zeppelins, Alt-History

System: Savage Worlds. Beginners Welcome, Rules Taught, Characters Provided.
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SATURDAY 8pm-10pm & SUNDAY 9am-11am
Game Title: Adolf's Mummy Issues
GM: Christopher Landauer
Game Length: 2 hours
Blurb: It's 1937 and those pesky Nazis are goose-stepping all over Egypt, looting graves and running off legitimate tomb raiders, err, adventuring archaeologists. When one of your own fellow scholars goes missing after her discovery of a new Tomb, the eye witness claims that Charlie Chaplin's Evil Twin and a cadre of Bellhops wearing Hugo Boss were to blame. Can you rescue Lea and prevent the destruction of another of history's treasures?

Two-Hour Fast, Furious action lets you learn Denver's most popular RPG system without missing your favorite panels!

Tropes: Indiana Jones, Pulp, Shooting Nazis, Plundering Ancient Egypt

System: Savage Worlds. Beginners Welcome, Rules Taught, Characters Provided.
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SUNDAY 9am - 1pm
Game Length: 4 hours
Game Title: Steampunk Supers
GM: Scott Crosson

Steampunk. Superheroes.
This is the kind of blending that can only seamlessly take place in Savage Worlds.
Come play it.
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SUNDAY 10am - 1pm
Game Length: 3 hours
Game Title: Deadlands Reloaded: Devil’s Night
GM: Sara Martinez

The trouble takes place a few miles outside of Wichita, Kansas. Some local boys have fallen into a lifeless coma and some claim their souls are about to be forfeit to the devil. Can the posse get to the bottom of things before more hell breaks loose…on Devil’s Night? (Description via Pinnacle Entertainment Group)

System: Savage Worlds. Beginners Welcome, Rules Taught, Characters Provided.
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Re: List of Savage Worlds Games at Anomalycon

Postby Savage Mommy » Tue Mar 24, 2015 4:18 am

That's an impressive amount of Savage Worlds. Great to see people running at more conventions. Maybe I can run next time.
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